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[X2] +1 Speed Pop It Escape

[X2] +1 Speed Pop It Escape

A Roblox experience owned by Kaishin Studios.

ObbyENASMRSpeedrunIncremental

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Pop It Escape! ⚡ Every Pop = +1 Speed 💪 Train your speed and unlock powerful multipliers 👥 Race against friends and other players 🌍 Become the FASTEST on the server 🎧 ASMR vibes included✨ 🔑 Tags: Speed, Keyboard, Candy, Chocolate, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Challenge, Speedrun, Incremental

Last updated by the developer 17 Aug 2026, 21:01 UTC.

1
playing (measured 26 Aug 2026, 03:15 UTC)
85,384
lifetime visits
86%
liked (204 👍 / 33 👎)
382
favourites (4.5 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 03:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Singularity Trail
2,999 R$
Universal Trail
2,600 R$
Phoenix Trail
2,499 R$
Galaxy Trail
1,499 R$
Speed Multiplier x4096
1,375 R$
Speed Multiplier x2048
949 R$
Speed Multiplier x1024
649 R$
Speed Multiplier x512
449 R$
Speed Multiplier x256
299 R$
Speed Multiplier x128
199 R$
Speed Multiplier x64
129 R$
Wins Multiplier 2x
79 R$
Speed Multiplier x32
79 R$
Speed Multiplier x16
39 R$
Speed Multiplier x8
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome97,424 · 100.0% win
First Rebirth · progression18,576 · 39.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8626 August 2026 — 86 % liked5 September 2026 — 86 % liked15 September 2026 — 86 % liked25 September 2026 — 86 % liked5 October 2026 — 86 % liked15 October 2026 — 86 % liked25 October 2026 — 86 % liked26 August 202625 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 03:1786no change
15 Oct 2026, 03:1786no change
5 Oct 2026, 03:1786no change
25 Sept 2026, 03:1686no change
15 Sept 2026, 03:1686no change
5 Sept 2026, 03:1686no change
26 Aug 2026, 03:1586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.