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AFK For UGC

AFK For UGC

A Roblox experience owned by PlushLabs.

TycoonENidleavatar customizationeconomy

Description (written by the developer; not a statement by this register)

🪙 AFK For UGC 🪙 earn Coins automatically while you play! Save Coins for FREE LIMITED, RESELLABLE, wearable Roblox UGC items with visible stock and clear Coin costs. Collect cute accessories before they're sold out! 🎁 Daily Rewards ✨ Coin Drop Events 🛍️ Limited UGC Shop ⚡ Optional Coin Packs & Coin Boosts All UGC rewards are real wearable Roblox avatar items and use Roblox’s official purchase systems. No gambling, no raffles, and no random paid rewards. Every item has a clear cost and visible stock. AFK, UGC, limited, wearable, resellable, coins, Coin Drop, daily, rewards, packs, accessories, cute, kawaii, catalog, avatar, collectible, idle, shop, drops, events, Animal Hospital, Chameleon, FREE

Last updated by the developer 16 Jul 2026, 18:54 UTC.

0
playing (measured 10 Aug 2026, 18:08 UTC)
14,185
lifetime visits
90%
liked (132 👍 / 15 👎)
1,130
favourites (79.7 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coin Speed
399 R$
2x Coins
399 R$
2x Walkspeed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,400 · 66.7% win
Meet Owner · other151 · 0.00% win
First UGC · collection38 · 0.00% win
First Donation · other34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.516 August 2026 — 89 % liked26 August 2026 — 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:4790+1
16 Aug 2026, 18:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.