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Survive the Blackout ⚡️

Survive the Blackout ⚡️

A Roblox experience owned by LuxeCraft Studios.

HorrorENhorrorsurvivalsocial deduction

Description (written by the developer; not a statement by this register)

Your town faces a Blackout... Dangerous creatures roam the dark. Survivors need your help. But beware... do not trust anyone. 🛠️ Can you survive the blackout?

Last updated by the developer 9 Aug 2026, 12:20 UTC.

81
playing (measured 10 Aug 2026, 14:18 UTC)
121,680
lifetime visits
77%
liked (260 👍 / 78 👎)
826
favourites (6.8 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1853first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Survive the Blackout! ⚡️ · welcome115,107 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

778078.516 August 2026 — 80 % liked26 August 2026 — 80 % liked5 September 2026 — 77 % liked15 September 2026 — 77 % liked25 September 2026 — 77 % liked5 October 2026 — 77 % liked15 October 2026 — 77 % liked25 October 2026 — 77 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 01:4977no change
15 Oct 2026, 01:4877no change
5 Oct 2026, 01:4877no change
25 Sept 2026, 01:4877no change
15 Sept 2026, 01:4877no change
5 Sept 2026, 01:4777-3
26 Aug 2026, 01:4780no change
16 Aug 2026, 01:4680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.