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Survive the Blackout ⚡️

Survive the Blackout ⚡️

A Roblox experience owned by LuxeCraft Studios.

HorrorENhorrorsurvivalsocial deduction

Description (written by the developer; not a statement by this register)

Your town faces a Blackout... Dangerous creatures roam the dark. Survivors need your help. But beware... do not trust anyone. 🛠️ Can you survive the blackout?

Last updated by the developer 9 Aug 2026, 12:20 UTC.

81
playing (measured 10 Aug 2026, 14:18 UTC)
121,680
lifetime visits
77%
liked (260 👍 / 78 👎)
826
favourites (6.8 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1853first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Survive the Blackout! ⚡️ · welcome115,107 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

778078.516 August 2026 — 80 % liked26 August 2026 — 80 % liked5 September 2026 — 77 % liked15 September 2026 — 77 % liked25 September 2026 — 77 % liked5 October 2026 — 77 % liked15 October 2026 — 77 % liked25 October 2026 — 77 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 01:4977no change
15 Oct 2026, 01:4877no change
5 Oct 2026, 01:4877no change
25 Sept 2026, 01:4877no change
15 Sept 2026, 01:4877no change
5 Sept 2026, 01:4777-3
26 Aug 2026, 01:4780no change
16 Aug 2026, 01:4680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.