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[RELEASE] Pixel Survivor

[RELEASE] Pixel Survivor

A Roblox experience owned by RebellioN Flame.

SurvivalENroguelitewave defensepixel art

Description (written by the developer; not a statement by this register)

PIXEL SURVIVOR is a fast-paced wave survival roguelite! ⚔️ Fight endless enemy hordes ⬆️ Level up and build powerful upgrades 🧙 Unlock unique classes and weapons 👹 Defeat mini-bosses and massive bosses 🏆 Complete quests, achievements, and daily rewards Every run is different. Build your character, become unstoppable, and survive as long as you can! Survive. Level Up. Become Stronger. Codes -> Release | Launch | Survive

Last updated by the developer 16 Aug 2026, 20:25 UTC.

0
playing (measured 5 Sept 2026, 13:23 UTC)
4,131
lifetime visits
47%
liked (8 👍 / 9 👎)
77
favourites (18.6 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 13:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
299 R$
2x Coins
299 R$
+1 Card Upgrade
299 R$
Lucky Cards
299 R$
VIP
249 R$
+1 Skill Slot
199 R$
1.5x XP
199 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome932 · 100.0% win
Slain 100! · progression499 · 0.00% win
Wave 10! · progression420 · 0.00% win
Slain 1000! · progression271 · 0.00% win
Wave 100! · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4783655 September 2026 — 83 % liked25 September 2026 — 81 % liked15 October 2026 — 47 % liked5 September 202615 October 2026
3 measurements spanning 40 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 13:3147-34
25 Sept 2026, 13:3081-2
5 Sept 2026, 13:2383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.