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(RNB/HIPHOP) UNDER CAVE

(RNB/HIPHOP) UNDER CAVE

A Roblox experience owned by cherrycious.

Social & hangoutIDmusic loungesocial hangout24/7 server

Description (written by the developer; not a statement by this register)

🎧 (RNB/HIPHOP) UNDER CAVE 🎧 Yuk join dan nongkrong bareng di (RNB/HIPHOP) UNDER CAVE! Server buka 24/7 nonstop. 🎶 Music Collections Pop-Mix, HipHop/RnB, Afrobeat/Amapiano, Mix Tape, Hipdut, Latin, Miami Bass/Jersey Club & Rock/Alt/Indie ✨ Features 🎵 High Quality Music 🏙️ Super HD Layout (No Mainstream) 🔋 AFK System 24/7 (Anti Disconnect) 📱 Device Friendly (HP, Tablet, PC) ⚙️ Systems & Tools 👑 VIP Access ⚡ Command System 🏷️ Custom Title 🛹 Skateboard | 🛸 Hoverboard | 🎪 Pogo Stick ABIM GADA!!! ADANYA UNCONG!!! 📢 Server aktif 24/7! Yuk buruan join dan ramaikan!

Last updated by the developer 10 Aug 2026, 23:00 UTC.

4
playing (measured 11 Aug 2026, 04:20 UTC)
6,731
lifetime visits
94%
liked (131 👍 / 9 👎)
95
favourites (14.1 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CustomTitle
500 R$
Tools
20 R$
Themes
20 R$
Commands
20 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

UNDER CAVE · welcome2,616 · 63.8% win
UNDER CAVE Legendary Encounter · other2,304 · 46.9% win
UNDER CAVE Community Member · welcome364 · 24.4% win
UNDERCAVE HALLOWEEN EVENT 2026 · social195 · 69.5% win
UNDER CAVE VIP Member · other144 · 1.9% win
UDER CAVE Elite Benefactor · collection16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949795.517 August 2026 — 96 % liked27 August 2026 — 97 % liked6 September 2026 — 95 % liked16 September 2026 — 96 % liked26 September 2026 — 96 % liked6 October 2026 — 94 % liked16 October 2026 — 94 % liked17 August 202616 October 2026
7 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 19:0694no change
6 Oct 2026, 19:0394-2
26 Sept 2026, 19:0396no change
16 Sept 2026, 17:1596+1
6 Sept 2026, 17:0795-2
27 Aug 2026, 17:0497+1
17 Aug 2026, 16:5396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.