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Organize A Hardware Store [Saves]

Organize A Hardware Store [Saves]

A Roblox experience owned by N Stuff Studios.

SimulatorENorganizationsimulationretail

Description (written by the developer; not a statement by this register)

🏪 Welcome to Organize a Hardware Store! 🔨 A huge hardware store has been left in complete chaos… and it’s your job to fix it! 🧰 Pick up tools, paint, screws, lumber, and more. 📦 Find the correct shelf for every item. ✅ Fully stock each section to complete the store. Can you turn the mess into the perfect hardware store? 👍 Like ❤️ Favorite ⭐ Follow for updates! Made by N Stuff Studios.

Last updated by the developer 31 Jul 2026, 01:25 UTC.

0
playing (measured 31 Aug 2026, 04:17 UTC)
1,767
lifetime visits
65%
liked (13 👍 / 7 👎)
73
favourites (41.3 per 1k visits)
3 July 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you beat the game · progression74 · 0.00% win
you completed a solo job · progression55 · 0.00% win
You completed a job with other players · social21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

619276.531 August 2026 — 91 % liked20 September 2026 — 92 % liked30 September 2026 — 79 % liked10 October 2026 — 65 % liked20 October 2026 — 61 % liked30 October 2026 — 65 % liked6531 August 202630 October 2026
6 measurements spanning 60 days, net -26. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 04:1965+4
20 Oct 2026, 04:1961-4
10 Oct 2026, 04:1965-14
30 Sept 2026, 04:1879-13
20 Sept 2026, 04:1892+1
31 Aug 2026, 04:1791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.