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+1 Generates Points

+1 Generates Points

A Roblox experience owned by Parcelas PCLS.

TycoonENincrementalidleleaderboard

Description (written by the developer; not a statement by this register)

Welcome to the game +1 Generates Points -Earn points every second you run -Improve your multiplier to get more points. The longer you are active, the more points you will get. -Rise to the top of the leaderboard for the most time, most wins, and highest multiplier in the game. -From time to time there are events that multiply your points. Let the passing of time not stop you. Score many points to reach the top of the TOP Have fun generating more points and grabbing point coins and adding Wins. Like the game and add it to favorites for future rewards. Game in development, if you have recommendations we will read them. More updates soon

Last updated by the developer 14 Aug 2026, 04:42 UTC.

0
playing (measured 14 Aug 2026, 08:15 UTC)
1,664
lifetime visits
100%
liked (26 👍 / 0 👎)
24
favourites (14.4 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Caminadora x50
599 R$
Caminadora x16
299 R$
caminadora x10 velocidad
199 R$
VIP
99 R$
x32 puntos
55 R$
Pase Zona AFK Infinita
49 R$
x16 puntos
36 R$
x8 puntos
18 R$
x5 puntos
9 R$
x3 puntos
6 R$
x2 puntos
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My first upgrade · progression21 · 0.00% win
My first point · welcome11 · 0.00% win
My first purchase with Robux · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10019 August 2026 — 100 % liked29 August 2026 — 100 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 04:05100no change
19 Aug 2026, 03:38100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.