Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
NIGHT ACTIVITIES [PARTY]

NIGHT ACTIVITIES [PARTY]

A Roblox experience owned by EZZYGANK COMMUNITY.

Social & hangoutENmusicsocialdance

Description (written by the developer; not a statement by this register)

🎧 Welcome to THE VIRAL! 🎧 The ultimate hotspot to dance, have a blast, and party with your friends! With a playlist of your favorite tracks and a party vibe that’ll keep you glued to the map! 🎧 ⚡️ What You Can Do: 🎧 Dance and party with other players 🌈 Pick cool emotes & dance moves 🎧 Play your favorite songs 📸 Snap photos at aesthetic spots 🎁 Join exciting events and win big prizes ✨ Bring your friends and experience the hype of the ultimate Roblox party at THE VIRAL! 🔥 The bigger the crowd, the better the party! 🔥

Last updated by the developer 23 Aug 2026, 21:06 UTC.

1
playing (measured 23 Aug 2026, 21:15 UTC)
22,571
lifetime visits
88%
liked (121 👍 / 16 👎)
49
favourites (2.2 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

184.511 August 2026 — 8 players23 August 2026 — 1 players11 August 202623 August 2026
2 measurements spanning 13 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 21:151-7
11 Aug 2026, 02:078first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HelloKittyHammer
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Night Dweller · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86888716 August 2026 — 86 % liked26 August 2026 — 88 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3888+2
16 Aug 2026, 14:3686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.