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[🧸]Be a Squishy Toy

[🧸]Be a Squishy Toy

A Roblox experience owned by ATB Studio's.

SimulatorENRNG mechanicsAgar.io cloneCollection/Simulation

Description (written by the developer; not a statement by this register)

A unique combination of Agar.io and RNG gameplay 🐻 Play as adorable squishy foods and toys, and gobble up treats to grow HUGE! 🏆 Eat other players as you try to become the biggest! 🍩 Unlock tons of new squishy snacks and characters as you play! 🍀 Boost your LUCK to spin for ultra-rare and OP squishies! 🎁 Grow your squishy collection for permanent upgrades! 🔥Check out the group for more fun Games!🔥 The Group: https://www.roblox.com/communities/46751363/ATB-Studios#!/about Be sure to like 👍 and favorite ⭐ the game! Tags: bruh , fun obby , oby , rainbow , long , popular , super , really , easy , fun , funny , mega , free , noob , lava , jumps , jump , jumping , anime , dragon , ball , gacha , building , military, stairs , naruto , anime , fun , cart , ride , obstacles, Obby , Parkour , Obstacle Course , Parkour , Parkour Obby, Rainbow , Parkour , tix, Easy, New, simulator , survive , survival, Wednesday, Parkour, Obby, Fun, Easy,, extreme, impossible, hard, nil

Last updated by the developer 11 Aug 2026, 19:09 UTC.

1
playing (measured 12 Aug 2026, 12:00 UTC)
51,238
lifetime visits
57%
liked (28 👍 / 21 👎)
229
favourites (4.5 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:0020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Loot
449 R$
Magnet
339 R$
+50% XP
219 R$
2x Growth
149 R$
Lucky
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome45,608 · 100.0% win
Uncommon · other2,640 · 75.0% win
Rare · other1,653 · 66.7% win
Legendary · other145 · 8.3% win
Mythic · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.516 August 2026 — 56 % liked26 August 2026 — 57 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:4657+1
16 Aug 2026, 06:4556first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.