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Clean the Weights 💪

Clean the Weights 💪

A Roblox experience owned by Elite Smores Studios.

SimulatorENsimulationcleaningorganization

Description (written by the developer; not a statement by this register)

👍JOIN THE GROUP FOR +2 HOLDING CAPACITY👍 🖥️ PC: Left Click: Pick Up/Place Right Click: Drop Scroll: Switch top weight 📱 MOBILE COMPATIBLE✅ 🎮 Controller: Square / X: Pick Up/Place Circle / B: Drop R1 / RB: Cycle Up L1 / LB: Cycle Down 🏋️ The gym is a complete mess, and it's up to you to restore it to perfection! Clean, sort, and organize tons of gym equipment as you bring order back to the facility. It sounds simple... until you realize its vastness. 🧹 Clean hundreds of gym items ⚡ Unlock powerful abilities and become the ultimate cleaner 🏆 Restore every room and transform the gym into a spotless masterpiece

Last updated by the developer 9 Aug 2026, 17:59 UTC.

1
playing (measured 12 Aug 2026, 02:31 UTC)
13,065
lifetime visits
67%
liked (52 👍 / 26 👎)
305
favourites (23.3 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
999 R$
+20 Extra Capacity
199 R$
+5 Extra Capacity
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,377 · 100.0% win
Commercial Gym Complete! (Easy) · progression44 · 7.9% win
Powerlifting Gym Complete! (Medium) · progression11 · 0.00% win
Influencer Gym Complete! (Hard) · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6716 August 2026 — 67 % liked26 August 2026 — 67 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:0167no change
16 Aug 2026, 20:0067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.