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Spuddy's (Anomaly) 🍔

Spuddy's (Anomaly) 🍔

A Roblox experience owned by Spuddy's Diner.

RoleplayENsimulationhorroranomaly detection

Spuddy's (Anomaly) 🍔 is a roleplay experience created on 2026-07-04. It has accumulated 28,857,534 lifetime visits and 116,061 favorites. Currently, 2,362 users are playing. The game holds an 87% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

You got hired to work at Spuddy's Family Diner. Serve customers, detect anomalies, and DO NOT GET BAD REVIEWS. Like the game if you enjoy 👍

Last updated by the developer 4 Sept 2026, 02:18 UTC.

212
playing (measured 4 Sept 2026, 20:50 UTC)
30,990,637
lifetime visits
88%
liked (50,630 👍 / 7,229 👎)
124,662
favourites (4.0 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1402,6661,40321210 August 20264 September 2026
335 measurements spanning 25 days, net -2,454. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 335
Measured (UTC)PlayersChange
4 Sept 2026, 20:50212-46
4 Sept 2026, 19:50258+8
4 Sept 2026, 18:50250-96
4 Sept 2026, 17:50346+14
4 Sept 2026, 16:50332-25
4 Sept 2026, 15:50357+47
4 Sept 2026, 14:50310-47
4 Sept 2026, 13:50357-38
4 Sept 2026, 12:50395+67
4 Sept 2026, 11:50328+36
4 Sept 2026, 10:50292+37
4 Sept 2026, 09:50255+1
4 Sept 2026, 08:50254+14
4 Sept 2026, 07:50240+22
4 Sept 2026, 06:50218+12
4 Sept 2026, 05:50206+1
4 Sept 2026, 04:50205+48
4 Sept 2026, 03:50157-25
4 Sept 2026, 02:50182-5
4 Sept 2026, 01:50187first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New Recruit · welcome6,835,003 · 100.0% win
Shift 5 · progression1,512,230 · 21.3% win
Savior · other1,278,658 · 20.8% win
Secret Menu · secret1,025,580 · 14.6% win
Yummy · other504,357 · 7.7% win
Time to Fight Back · other484,789 · 7.8% win
Shift 10 · progression252,593 · 3.0% win
Shift 15 · progression67,695 · 0.80% win
Shift 20 · other29,065 · 0.30% win
Shift 25 · other8,918 · 0.10% win
Flawless · other8,267 · 0.00% win
Shift 30 · other4,704 · 0.10% win
Teamwork · social3,385 · 0.00% win
Shift 35 · other1,925 · 0.00% win
Shift 40 · progression1,309 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.521 August 20264 September 2026
336 measurements spanning 14 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 336
Measured (UTC)% likedChange
4 Sept 2026, 20:5088no change
4 Sept 2026, 19:5088no change
4 Sept 2026, 18:5088no change
4 Sept 2026, 17:5088no change
4 Sept 2026, 16:5088no change
4 Sept 2026, 15:5088no change
4 Sept 2026, 14:5088no change
4 Sept 2026, 13:5088no change
4 Sept 2026, 12:5088no change
4 Sept 2026, 11:5088no change
4 Sept 2026, 10:5088no change
4 Sept 2026, 09:5088no change
4 Sept 2026, 08:5088no change
4 Sept 2026, 07:5088no change
4 Sept 2026, 06:5088no change
4 Sept 2026, 05:5088no change
4 Sept 2026, 04:5088no change
4 Sept 2026, 03:5088no change
4 Sept 2026, 02:5088no change
4 Sept 2026, 01:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.