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[πŸ’¦] +1 Splashing RNG

[πŸ’¦] +1 Splashing RNG

A Roblox experience owned by sSkribbld Studios.

SimulatorENRNGASMRGrind

Description (written by the developer; not a statement by this register)

πŸŽ€ Join the sSkribbld's Studio group to unlock FREE gift in-game! 🍫 Welcome to the NEW +1 Splashing RNG πŸ’¦ Splash around in your pool = +1 Splash! πŸ’° Spend your splashes to get MULTIPLIERS! πŸ’ͺ Use effects on your pool to get EVEN MORE SPLASHES! 😈 Steal splashes from your friends 🌍 Become the RICHEST on the server 🎲 ROLL random effects to use on your pools! πŸ€ Gain LUCK to get EXTRA RARE effects! 🎧 ASMR vibes included Smooth and satisfying splashing, high quality visuals, and relaxing music for a perfect mix of grind & chill ✨ ⚠️ The game is still being developed, expect bugs, shift in data's, and server resets while the game gets improved. Please report any bugs in our communications server!

Last updated by the developer 8 Aug 2026, 03:03 UTC.

0
playing (measured 13 Aug 2026, 09:00 UTC)
569
lifetime visits
83%
liked (15 πŸ‘ / 3 πŸ‘Ž)
13
favourites (22.8 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Spins
1,499 R$
VIP
399 R$
Earn Splashes Offline
119 R$
2x Luck (Permanent)
59 R$
Auto-Roll
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Splash! Β· welcome15 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.