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[🖌️] PAINTED🎨

[🖌️] PAINTED🎨

A Roblox experience owned by Dopamine Labs.

Social & hangoutENHide and SeekCamouflageMultiplayer

Description (written by the developer; not a statement by this register)

🎨 Welcome To PAINTED ! 🎨 Can you disappear in plain sight? 👀 🎨 Paint yourself to match your surroundings. 🧱 Blend into walls, floors, and objects to become nearly invisible. 🏃 Stay hidden until time runs out while the Seekers search every inch of the map. 💀 Found? Join the Seekers and help track down the remaining Hiders! 🔥 Every wall could be a player... can you spot them before they spot you? 👍 Like ⭐ Favorite 🔔 Follow for future updates! ✅ CODE : Release, 30KVISITS, 20KVISITS PAINT. BLEND. HIDE. WIN. 🎨🫥🏆 Game made by Dopamine Labs Tags: Paint, Hide, Camouflage, Color, Multiplayer, Seek, Survival, Fun

Last updated by the developer 25 Jul 2026, 08:25 UTC.

0
playing (measured 11 Aug 2026, 00:02 UTC)
62,924
lifetime visits
52%
liked (33 👍 / 31 👎)
185
favourites (2.9 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (SALE) 🔥
150 R$
2X EXP (SALE)🍀
49 R$
2X Coins (Sale) 💫
49 R$
Color Picker 👁️ (SALE)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Painted 🎨 · welcome55,038 · 100.0% win
5 Kills 💫 · progression1,211 · 0.00% win
5 Wins 💫 · progression956 · 0.00% win
10 Wins 💫 · progression127 · 0.00% win
25 Wins 💫 · progression20 · 0.00% win
25 Kills 💫 · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.515 August 2026 — 51 % liked4 October 2026 — 52 % liked15 August 20264 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 21:0052+1
15 Aug 2026, 15:3551first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.