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Fling Game

Fling Game

A Roblox experience owned by doSomething.

Sandbox & buildingENphysics simulationsocial interactionsandbox

Description (written by the developer; not a statement by this register)

A place to toss things around, play with physics, and fling your friends! 🤝 | If you find a bug or have an idea for a game, please write to #Help and Support 🔗 | Join the community for updates! This game is inspired by Fling Things and People by @Horomori

Last updated by the developer 11 Aug 2026, 08:49 UTC.

0
playing (measured 12 Aug 2026, 04:04 UTC)
2,973
lifetime visits
97%
liked (162 👍 / 5 👎)
76
favourites (25.6 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Reach
800 R$
Fast Escape
149 R$
Multi-Color Line
140 R$
Double Plot Limit
99 R$
More Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Fling Game! · welcome2,715 · 0.00% win
Stratosphere · other613 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

979897.518 August 2026 — 98 % liked28 August 2026 — 97 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 10:4797-1
18 Aug 2026, 10:3898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.