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Fling Game

Fling Game

A Roblox experience owned by doSomething.

Sandbox & buildingENphysics simulationsocial interactionsandbox

Description (written by the developer; not a statement by this register)

A place to toss things around, play with physics, and fling your friends! 🤝 | If you find a bug or have an idea for a game, please write to #Help and Support 🔗 | Join the community for updates! This game is inspired by Fling Things and People by @Horomori

Last updated by the developer 11 Aug 2026, 08:49 UTC.

0
playing (measured 12 Aug 2026, 04:04 UTC)
2,973
lifetime visits
50%
liked (14 👍 / 14 👎)
418
favourites (140.6 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Escape
400 R$
More Storage
400 R$
Double Reach
400 R$
Double Plot Limit
99 R$
Multi-Color Line
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Fling Game! · welcome7,965 · 100.0% win
Stratosphere · other1,481 · 36.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50987418 August 2026 — 98 % liked28 August 2026 — 97 % liked7 September 2026 — 93 % liked17 September 2026 — 92 % liked27 September 2026 — 92 % liked17 October 2026 — 50 % liked18 August 202617 October 2026
6 measurements spanning 60 days, net -48. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–105 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 16:3350-42
27 Sept 2026, 16:2092no change
17 Sept 2026, 11:0892-1
7 Sept 2026, 11:0793-4
28 Aug 2026, 10:4797-1
18 Aug 2026, 10:3898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.