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Renegade Cultivation

Renegade Cultivation

A Roblox experience owned by Renegade Cultivation.

RacingENcultivationimmortalmartial arts

Description (written by the developer; not a statement by this register)

🌌 Renegade Cultivation 🌌 Embark on your journey from mortal to immortal and cultivate your way to the heavens! ✦ CODES ✦ RENEGADE • TEMPER • SPIRIT • LUCKYDAO ✦ CONTROLS ✦ Cultivate ....................... C Breakthrough .................... B Body Cultivate .................. V Punch ........................ Left Click Sprint ...................... Hold Shift Dash ............................ Q Travel .......................... T Fly .............. UP/SPACE DOWN/CTRL ✦ NOTICE ✦ ⚠️ This game is currently IN DEVELOPMENT. ⚠️ 📅 1 Update Every Week 📅 Thank you for checking out Renegade Cultivation!

Last updated by the developer 1 Aug 2026, 03:12 UTC.

0
playing (measured 26 Sept 2026, 07:45 UTC)
2,709
lifetime visits
68%
liked (40 👍 / 19 👎)
273
favourites (100.8 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tireless Body
300 R$
VIP
250 R$
Lucky Aura
250 R$
Herb Collection Boost
250 R$
DoubleQi
250 R$
Potent Cauldron
200 R$
FastMovement
200 R$
Unbreakable
150 R$
Marrow Refinement
150 R$
Extra Inventory Slots
99 R$
Iron Will
99 R$
Exclusive Titles
99 R$
Cosmetic Effects
50 R$
Additional Storage
50 R$
Custom Name Color
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time playing · welcome1,385 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68706926 September 2026 — 70 % liked16 October 2026 — 69 % liked26 October 2026 — 68 % liked26 September 202626 October 2026
3 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 07:4768-1
16 Oct 2026, 07:4669-1
26 Sept 2026, 07:4670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.