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[NEW] Clean up ROBLOX GAMES! 🎮

[NEW] Clean up ROBLOX GAMES! 🎮

A Roblox experience owned by Bogus Studios.

SimulatorENcleaningsortingco-op

Description (written by the developer; not a statement by this register)

Welcome to the messiest game store in town! 📦 Customers have left game cases scattered EVERYWHERE and it's YOUR job to clean it all up! 🧹✨ 🕹️ Grab, sort, and shelve every game case in its right spot 📈 Earn coins for every case you sort 💸 Unlock new upgrades to sort FASTER 👥 Play with friends and race to see who's the best sorter! Inspired by "Librarian: Tidy Up the Arcane Library" 📚 ⭐ LIKE and FAVORITE for more updates! ⭐ #sorting #simulator #tycoon #gamestore #chill

Last updated by the developer 17 Jul 2026, 01:10 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
2,093
lifetime visits
63%
liked (10 👍 / 6 👎)
85
favourites (40.6 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE COINS (PERMANENT!)
1,499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome902 · 0.00% win
First shelf! · collection46 · 0.00% win
25% Sorted! · collection45 · 0.00% win
50% Done! · progression37 · 0.00% win
100% Sorted! · collection36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606361.518 August 2026 — 60 % liked7 September 2026 — 63 % liked18 August 20267 September 2026
2 measurements spanning 20 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 21:1563+3
18 Aug 2026, 20:2260first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.