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[NEW MAP] Fix The Restaurant

[NEW MAP] Fix The Restaurant

A Roblox experience owned by haven’s corner.

Description (written by the developer; not a statement by this register)

Welcome to Fix The Restaurant! 🛠️ It’s moving day! You are excited to start, but the place needs fixing up first! Are you up for the task? 📦 Move furniture back into the building 🧽 Clean up spills and remove trash ⬆️ Upgrade to make the process easier ✨ Fun events can occur at any point, be prepared 🧹 Multiplayer is supported 🛠️ Progress saves [UPDATE 3] - New Map has been added - New tasks to complete Good luck and have fun! 👍 Like for more updates!

Last updated by the developer 24 Aug 2026, 14:47 UTC.

0
playing (measured 30 Aug 2026, 20:33 UTC)
1,146
lifetime visits
33%
liked (3 👍 / 6 👎)
26
favourites (22.7 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 XP
150 R$
+2 Item Carrying
150 R$
x2 Speed
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for joining! · welcome670 · 100.0% win
25% Completed Easy Mode · progression12 · 0.00% win
50% Completed Easy Mode · progression6 · 0.00% win
75% Completed Easy Mode · progression5 · 0.00% win
100% Completed Easy Mode · progression4 · 0.00% win
75% Completed Difficult Mode3 · 0.00% win
50% Completed Difficult Mode3 · 0.00% win
25% Completed Difficult Mode3 · 0.00% win
100% Completed Difficult Mode2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.