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[TEST] Ripple Game - Balance

[TEST] Ripple Game - Balance

A Roblox experience owned by Development Tendency.

OtherENtestbalanceripple

Description (written by the developer; not a statement by this register)

For Testers.

Last updated by the developer 10 Aug 2026, 20:38 UTC.

0
playing (measured 11 Aug 2026, 04:52 UTC)
282
lifetime visits
84%
liked (16 👍 / 3 👎)
19
favourites (67.4 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:520first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

841009222 August 2026 — 100 % liked2 September 2026 — 100 % liked12 September 2026 — 100 % liked6 October 2026 — 84 % liked22 August 20266 October 2026
4 measurements spanning 45 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 15:5284-16
12 Sept 2026, 10:22100no change
2 Sept 2026, 04:19100no change
22 Aug 2026, 17:38100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.