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Pack my Order!

Pack my Order!

A Roblox experience owned by Sweet Labs.

SimulatorENconveyor belttime managementco-op

Description (written by the developer; not a statement by this register)

👍 LIKE + JOIN THE GROUP for updates! 👍 🍬 The orders are stacking up and the shelves are full! Grab a box, find the sweets on your list, seal it up and send it down the conveyor. Simple... until you are 60 orders deep and the clock is still running. 🏪 100 orders a shift, no way to lose, just you and the clock 🍭 60+ sweets to collect, from gummies to candy canes 🏆 Race your best time and climb the leaderboards ⭐ Earn Sweet Points and upgrade your speed, reach and carry 🎁 Daily rewards, come back to build your streak 👥 Solo or up to 4 players 💻 PC: E interact, Q drop, Click and drag to pack, T orders, F shop, G rewards, B board, Z settings 📱 Mobile: tap prompts, drag candy into the box, DROP button 🎮 Controller: A interact, B drop, Y shop, D-pad for menus

Last updated by the developer 18 Aug 2026, 22:32 UTC.

0
playing (measured 26 Aug 2026, 11:00 UTC)
7,528
lifetime visits
70%
liked (262 👍 / 113 👎)
2,192
favourites (291.2 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 11:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Helper Player
799 R$
2x Cash
399 R$
VIP
249 R$
Candy Scanner
199 R$
Gummy Bear Pet
149 R$
Bigger Bag
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

607165.526 August 2026 — 64 % liked5 September 2026 — 61 % liked15 September 2026 — 60 % liked25 September 2026 — 69 % liked5 October 2026 — 71 % liked15 October 2026 — 70 % liked25 October 2026 — 70 % liked7026 August 202625 October 2026
7 measurements spanning 60 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 11:5370no change
15 Oct 2026, 11:5170-1
5 Oct 2026, 11:5071+2
25 Sept 2026, 11:5069+9
15 Sept 2026, 11:0160-1
5 Sept 2026, 11:0161-3
26 Aug 2026, 11:0064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.