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OOF BY NIGHTSHADE

OOF BY NIGHTSHADE

A Roblox experience owned by ultra studioss.

HorrorENhorrorasymmetrical multiplayercreepypasta

Description (written by the developer; not a statement by this register)

We are Parrying it 🔥 A asymmetrical game based on creepypastas and fictional killers. Survivors: Defend your team, save them and do not let anyone die. Killers: KILL THEM ALL, LEAVE NO ONE ALIVE. Contains alot of flashing lights, loud sounds and overall horror vibes. [this game is under severe development. - There is only one developer (me) AND it is made with little to no help, so please sit tight for updates.] Special thanks to: ItsMehCorry/Casio - Main music composter (BIG W) Droolos - This dude builds the maps (HUGE W) Everybody - Every single art that is in the game is made by her (BIG W) Emder: Some of the animations mostly emotes, forced me to give her admin Inspired by Dead By Daylight, and Forsaken

Last updated by the developer 11 Aug 2026, 13:31 UTC.

0
playing (measured 11 Aug 2026, 13:33 UTC)
1,794
lifetime visits
85%
liked (23 👍 / 4 👎)
31
favourites (17.3 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Entrance to hell · welcome418 · 0.00% win
Beta Tester · other418 · 0.00% win
Fight back! Fight back! · other40 · 0.00% win
:moyai emoji: · secret15 · 0.00% win
Corruption go brrr · other13 · 0.00% win
Gotta go fast! · progression10 · 0.00% win
Quick One! · other7 · 0.00% win
Tables Turned · progression6 · 0.00% win
+PARRY · other4 · 0.00% win
In a blink of an eye... · other3 · 0.00% win
Fully-Stacked · collection2 · 0.00% win
Locked-In. · progression1 · 0.00% win
Bye Bye! · progression1 · 0.00% win
Sniper · other1 · 0.00% win
Close enough, dude!! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81858319 August 2026 — 81 % liked29 August 2026 — 85 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 01:4885+4
19 Aug 2026, 01:1881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.