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Crown 8 bits Outfits Idea [+200]

Crown 8 bits Outfits Idea [+200]

A Roblox experience owned by CrownRealm.

Fighting & PvPENUGC ShowcaseFashion8-bit Aesthetic

Description (written by the developer; not a statement by this register)

🛍️All items purchased here will remain in your inventory. 💸All purchases made in my shop are final. ⏰ Check out new outfits every week. ⚠️ Disclaimer: The UGC clothing and items in my game are created by other Roblox UGC creators, not by me. I am simply showcasing these outfits and do not own the rights to them. If you would like your clothing or UGC items removed, please send me a message via the messaging system, and I will remove them. [TAGS] 8-bit crown, Roblox 8-bit crown, 8-bit crown outfit, 8-bit crown avatar, 8-bit crown fit, cute 8-bit crown, aesthetic 8-bit crown, Roblox crown, pixel crown, crown accessories, Roblox outfit.

Last updated by the developer 24 Aug 2026, 19:51 UTC.

0
playing (measured 24 Aug 2026, 22:48 UTC)
1,313
lifetime visits
89%
liked (16 👍 / 2 👎)
24
favourites (18.3 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 100K
100,000 R$
Donate 10K
10,000 R$
Donate 5000
5,000 R$
Donate 1000
1,000 R$
Donate 500
500 R$
Donate 100
100 R$
Donate 10
10 R$
Donate 5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,370 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8910094.525 August 2026 — 100 % liked5 September 2026 — 100 % liked15 September 2026 — 100 % liked26 September 2026 — 100 % liked6 October 2026 — 100 % liked16 October 2026 — 94 % liked26 October 2026 — 89 % liked25 August 202626 October 2026
7 measurements spanning 61 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 01:2289-5
16 Oct 2026, 01:2194-6
6 Oct 2026, 01:20100no change
26 Sept 2026, 01:18100no change
15 Sept 2026, 01:05100no change
5 Sept 2026, 00:48100no change
25 Aug 2026, 21:49100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.