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Zero's Wall Hop Obby 2

Zero's Wall Hop Obby 2

A Roblox experience owned by Infinite Odds.

ObbyENwall hopextreme difficultyparkour

Description (written by the developer; not a statement by this register)

💫 Welcome to our Wall Hop Course where you can play many fun stages which contain wall hops. See how far you can get! 💫 ⚙️ CONTROLS: R - Reset <> - Alignment Keys Current Stages: 200 This EXTREMELY HARD obby will never be beaten. ⭐ Please consider liking and favoriting the game for more updates, also join the group for future perks! Tags: (Ignore) Obby, Parkour, Platformer, Obstacle Course, Tower, Easy, Hard, Impossible, Difficulty Chart, DCO, Lava, IMPOSSIBLE, Unbeatable, Extreme, Wall Hop, Wallhop, Wall flick, Wallflick, Wall Hop Practice, wallhop practice, tower, troll is a pinning tower, wall jump, jump, impossible, stage, squishy, asmr, cotton candy, needoh, fluffy, auto, auto wall hop, slap tower

Last updated by the developer 1 Aug 2026, 18:04 UTC.

1
playing (measured 10 Aug 2026, 17:16 UTC)
177,552
lifetime visits
68%
liked (256 👍 / 123 👎)
30,694
favourites (172.9 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:165first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
299 R$
Jetpack
249 R$
Fusion Coil
149 R$
Gravity Coil
99 R$
Slap Hand
99 R$
Speed Coil
79 R$
Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome181,191 · 100.0% win
Playground · other80,047 · 100.0% win
Calm · other35,789 · 74.1% win
Easy · other22,046 · 48.6% win
Intermediate · progression12,979 · 30.0% win
Difficult · other7,505 · 18.6% win
Extreme · other1,716 · 2.4% win
Catastrophic · other542 · 0.80% win
Terrific · other529 · 1.2% win
Hellish · other345 · 0.00% win
Abyssal · other253 · 0.00% win
Infernal · other211 · 0.00% win
Void · other173 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68727015 August 2026 — 72 % liked25 August 2026 — 72 % liked4 September 2026 — 71 % liked14 September 2026 — 69 % liked24 September 2026 — 68 % liked4 October 2026 — 68 % liked14 October 2026 — 68 % liked24 October 2026 — 68 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:0668no change
14 Oct 2026, 10:0568no change
4 Oct 2026, 10:0468no change
24 Sept 2026, 10:0368-1
14 Sept 2026, 07:3569-2
4 Sept 2026, 07:3471-1
25 Aug 2026, 06:0272no change
15 Aug 2026, 06:0272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.