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[RANKED] Build A Basketball Team

[RANKED] Build A Basketball Team

A Roblox experience owned by vvs society.

Card & boardENcard collectionsports managementranked ladder

Description (written by the developer; not a statement by this register)

Roll cards. Build a squad. Take the title. Every roll deals a hand of legendary players — pick one, fill your five, and only a BETTER five ever replaces it. Win five straight in the playoffs for a RING. 🏀 12 eras to roll — 1996 Illinois, 2016 California, 1986 Massachusetts 💎 Silver → Gold → Emerald → Diamond → GOAT, plus SHINY & SPECIAL 🎯 No dead streaks — guaranteed 90+ every 25 rolls, 100+ every 100 🎁 100 FREE rolls a day, and a 7-day streak worth $250,000 💍 4 RINGS trade for a CHAMPION card up to 120 OVR ⚔️ RANKED ladder + 1v1 duels — challenge anyone, spectate live 🔥 LIMITED cards all summer. When they're gone, they're GONE FOREVER Top 3 in the world get dancing statues in the lobby.

Last updated by the developer 3 Aug 2026, 12:55 UTC.

2
playing (measured 16 Aug 2026, 02:00 UTC)
100,910
lifetime visits
73%
liked (113 👍 / 42 👎)
663
favourites (6.6 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Your Legend
1,800 R$
Legends Pack
399 R$
2x Lucky
349 R$
2x Cash
299 R$
2x Rewards
249 R$
Instant Roll
200 R$
Dream Team Pack
199 R$
Fast Forward
149 R$
Rookie Contract
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Build A Basketball · welcome15,918 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7316 August 2026 — 73 % liked26 August 2026 — 73 % liked5 September 2026 — 73 % liked16 August 20265 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 02:0273no change
26 Aug 2026, 02:0273no change
16 Aug 2026, 02:0173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.