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MARVELLOUS SMACKDOWN 2: Crossover Shenanigans

MARVELLOUS SMACKDOWN 2: Crossover Shenanigans

A Roblox experience owned by Crossover Sheningans Studip.

Fighting & PvPENcrossoverfightingmartial arts

Description (written by the developer; not a statement by this register)

🔥 Fast. Chaotic. Cinematic. Not owned by a predator🔥 All characters belong to their respective creators This was Made cus the owner of Marvellous Smackdown ended up not being a good guy. Play Crossover Battlegrounds instead (Whenever that comes out) Controls: [1–5] Moves • [E] Extra • [Shift] Sprint • [M1] Attack • [F] Block/Parry Dexter game: https://www.roblox.com/games/130585875770544/Dexter-Brawl no, we didnt report marvellous, actually read their video for once for the love of god, heres their game https://www.roblox.com/games/137586659987878/Smackdown-Experience

Last updated by the developer 11 Aug 2026, 11:12 UTC.

47
playing (measured 11 Aug 2026, 17:20 UTC)
137,889
lifetime visits
64%
liked (1,137 👍 / 626 👎)
6,391
favourites (46.3 per 1k visits)
4 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:2035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UNRELEASED
100 R$
Wanda + Sue Storm
30 R$
Gigachad + Speed
25 R$
Thanos
20 R$
All Might + Saitama
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

576661.515 August 2026 — 57 % liked25 August 2026 — 57 % liked4 September 2026 — 60 % liked14 September 2026 — 64 % liked24 September 2026 — 64 % liked4 October 2026 — 65 % liked14 October 2026 — 66 % liked24 October 2026 — 64 % liked6415 August 202624 October 2026
8 measurements spanning 70 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:3864-2
14 Oct 2026, 12:3766+1
4 Oct 2026, 12:3665+1
24 Sept 2026, 12:3564no change
14 Sept 2026, 10:3064+4
4 Sept 2026, 10:2360+3
25 Aug 2026, 10:2257no change
15 Aug 2026, 10:2257first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.