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[⚽ UPD 2] BL:R RECREATION

[⚽ UPD 2] BL:R RECREATION

A Roblox experience owned by WBG Studio.

SportsENBlue Locksoccer5v5

BL:R RECREATION is a sports experience created on 2026-07-05. It has 4,707,652 lifetime visits and 1,6375 favorites. Currently, 1,484 players are active. The game holds a 98% like percentage. It is categorized under the sports genre.

Description (written by the developer; not a statement by this register)

⚠️ IMPORTANT: Every asset in this game is completely original and developed by our in-house team. 📢 Be sure to join our official community linked below the description to stay updated on news, announcements, and exclusive codes. If you are an official Blue Lock developer and have any concerns, please reach out to us privately. This is an unofficial fan-made project, created by dedicated fans as a tribute to Blue Lock and its intense competitive energy. ⚽ Step into the fierce world of BL:Recreation — a high-speed soccer experience inspired by Blue Lock. Compete in thrilling 5v5 matches where skill, strategy, and ego clash at every moment. 🔥 Choose your playstyle with distinct character classes, each offering unique abilities inspired by the series. Unlock your potential, make clutch plays, and push your way toward becoming the ultimate striker. 🤝 Team up with allies or face off against rivals. In the end, only the strongest prevail. Do you have what it takes to dominate in BLRR

Last updated by the developer 24 Aug 2026, 14:14 UTC.

485
playing (measured 25 Aug 2026, 04:50 UTC)
5,693,194
lifetime visits
98%
liked (34,621 👍 / 760 👎)
19,571
favourites (3.4 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3921,577984.548510 August 202625 August 2026
82 measurements spanning 15 days, net -976. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 214–1,755 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 82
Measured (UTC)PlayersChange
25 Aug 2026, 04:50485-189
25 Aug 2026, 03:50674-100
25 Aug 2026, 02:50774-206
25 Aug 2026, 01:50980-198
25 Aug 2026, 00:501,178-116
24 Aug 2026, 23:501,294+25
24 Aug 2026, 22:501,269+123
24 Aug 2026, 21:501,146+143
24 Aug 2026, 20:501,003-56
24 Aug 2026, 19:501,059+19
24 Aug 2026, 18:501,040-63
24 Aug 2026, 17:501,103+25
24 Aug 2026, 16:501,078-14
24 Aug 2026, 15:501,092+5
24 Aug 2026, 14:501,087+168
24 Aug 2026, 13:50919+93
24 Aug 2026, 12:50826+56
24 Aug 2026, 11:50770+116
24 Aug 2026, 10:50654+83
24 Aug 2026, 09:50571first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin panel+
700 R$
Admin panel
500 R$
VIP
320 R$
Anime Emotes
320 R$
Skip Spins
160 R$
Toxic Emotes
160 R$
Goal Sound
120 R$
Awakening Outfits
120 R$
Ankle Breaker Sound
120 R$
Private Servers+
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome. · welcome1,114,536 · 59.1% win
[NEW] Blue Lock Outfits · collection39,521 · 6.0% win
i'm too good · other26,371 · 3.5% win
you played Build a Dream Team! · welcome9,987 · 0.00% win
you did sof quest · progression4,784 · 0.40% win
You are a kind person. · other1,687 · 0.10% win
you've meet sof · other658 · 0.00% win
you've meet leo · other575 · 0.00% win
other blr · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 202625 August 2026
83 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 83
Measured (UTC)% likedChange
25 Aug 2026, 04:5098no change
25 Aug 2026, 03:5098no change
25 Aug 2026, 02:5098no change
25 Aug 2026, 01:5098no change
25 Aug 2026, 00:5098no change
24 Aug 2026, 23:5098no change
24 Aug 2026, 22:5098no change
24 Aug 2026, 21:5098no change
24 Aug 2026, 20:5098no change
24 Aug 2026, 19:5098no change
24 Aug 2026, 18:5098no change
24 Aug 2026, 17:5098no change
24 Aug 2026, 16:5098no change
24 Aug 2026, 15:5098no change
24 Aug 2026, 14:5098no change
24 Aug 2026, 13:5098no change
24 Aug 2026, 12:5098no change
24 Aug 2026, 11:5098no change
24 Aug 2026, 10:5098no change
24 Aug 2026, 09:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.