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[⚽ UPD 2] BL:R RECREATION

[⚽ UPD 2] BL:R RECREATION

A Roblox experience owned by WBG Studio.

SportsENBlue Locksoccer5v5

Created in 2026, [⚽ UPD 2] BL:R RECREATION is a sports experience on Roblox with over 7 million lifetime visits. It records 87 playing now, a like rating of 98%, 24,970 favourites.

Description (written by the developer; not a statement by this register)

⚠️ IMPORTANT: Every asset in this game is completely original and developed by our in-house team. 📢 Be sure to join our official community linked below the description to stay updated on news, announcements, and exclusive codes. If you are an official Blue Lock developer and have any concerns, please reach out to us privately. This is an unofficial fan-made project, created by dedicated fans as a tribute to Blue Lock and its intense competitive energy. ⚽ Step into the fierce world of BL:Recreation — a high-speed soccer experience inspired by Blue Lock. Compete in thrilling 5v5 matches where skill, strategy, and ego clash at every moment. 🔥 Choose your playstyle with distinct character classes, each offering unique abilities inspired by the series. Unlock your potential, make clutch plays, and push your way toward becoming the ultimate striker. 🤝 Team up with allies or face off against rivals. In the end, only the strongest prevail. Do you have what it takes to dominate in BLRR

Last updated by the developer 10 Sept 2026, 22:35 UTC.

87
playing (measured 11 Sept 2026, 00:50 UTC)
7,099,165
lifetime visits
98%
liked (44,409 👍 / 1,097 👎)
27,458
favourites (3.9 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

871,57783210 August 202611 September 2026
483 measurements spanning 31 days, net -1,374. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 483
Measured (UTC)PlayersChange
11 Sept 2026, 00:5087-28
10 Sept 2026, 23:50115-5
10 Sept 2026, 22:50120-622
10 Sept 2026, 21:50742+95
10 Sept 2026, 20:50647+76
10 Sept 2026, 19:50571+18
10 Sept 2026, 18:50553-17
10 Sept 2026, 17:50570-19
10 Sept 2026, 16:50589-11
10 Sept 2026, 15:50600-13
10 Sept 2026, 14:50613no change
10 Sept 2026, 13:50613+113
10 Sept 2026, 12:50500+37
10 Sept 2026, 11:50463+121
10 Sept 2026, 10:50342+31
10 Sept 2026, 09:50311+68
10 Sept 2026, 08:50243+51
10 Sept 2026, 07:50192-15
10 Sept 2026, 06:50207-21
10 Sept 2026, 05:50228first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin panel+
700 R$
Admin panel
500 R$
Anime Emotes
320 R$
VIP
320 R$
Skip Spins
160 R$
Toxic Emotes
160 R$
Awakening Outfits
120 R$
Ankle Breaker Sound
120 R$
Goal Sound
120 R$
Private Servers+
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome. · welcome1,550,488 · 56.2% win
[NEW] Blue Lock Outfits · collection61,104 · 2.5% win
i'm too good · other48,555 · 3.2% win
other blr · other20,673 · 2.5% win
you played Build a Dream Team! · welcome9,988 · 0.00% win
you did sof quest · progression6,892 · 0.30% win
You are a kind person. · other2,415 · 0.10% win
you've meet sof · other658 · 0.00% win
you've meet leo · other642 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 202623 October 2026
490 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 490
Measured (UTC)% likedChange
23 Oct 2026, 03:3298no change
13 Oct 2026, 03:3198no change
3 Oct 2026, 03:3198no change
23 Sept 2026, 03:3198no change
13 Sept 2026, 03:3198no change
11 Sept 2026, 00:5098no change
10 Sept 2026, 23:5098no change
10 Sept 2026, 22:5098no change
10 Sept 2026, 21:5098no change
10 Sept 2026, 20:5098no change
10 Sept 2026, 19:5098no change
10 Sept 2026, 18:5098no change
10 Sept 2026, 17:5098no change
10 Sept 2026, 16:5098no change
10 Sept 2026, 15:5098no change
10 Sept 2026, 14:5098no change
10 Sept 2026, 13:5098no change
10 Sept 2026, 12:5098no change
10 Sept 2026, 11:5098no change
10 Sept 2026, 10:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.