[v0.3 UPDATE] Endless Slaugher of Monsters
A Roblox experience owned by Endless Slaughter of Monsters.
ShooterENhorde shooterrogueliteco-op
Description (written by the developer; not a statement by this register)
* IF YOU MEET ANY BUGS PLEASE REPORT THEM IN GROUP OR DISCORD * ENDLESS SLAUGHTER OF MONSTERS — a fast top-down horde shooter. The monsters never stop coming. Neither should you. Survive 5-10 minutes, slay the boss, and push through the door to the next arena. Fight your way across four brutal levels — from the Green Plains to the The Void — solo or with up to 4 players. 🔫 10+ weapons — pistol, shotgun, minigun, flamethrower, rocket launcher and more, with rare bonus drops 💀 20+ monster types, plus gold-ringed ELITES, orange SUPER ELITES and giant stage BOSSES ⚡ Level up and pick perks mid-fight; spend skill points at the Trainer in the lobby 💣 Active abilities such as Grenade 🏅 Achievements 🎮 PC CONTROLS WASD — move | Mouse — aim, hold LMB to fire | RMB — use ability | F — switch ability | R — reload | 1-4 — switch weapons | E - swap weapon for the weapon drop | Q - drop weapon The game is still in Alpha stage. Major changes are possible!
Last updated by the developer 2 Aug 2026, 06:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Sept 2026, 18:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.