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[TEAMS!] Survive the Rules

[TEAMS!] Survive the Rules

A Roblox experience owned by Tiny Tech Planet Studios.

SurvivalENsurvivalchaosmultiplayer

Description (written by the developer; not a statement by this register)

🚨 Welcome to Survive the Rules! Each round, a random rule is chosen, but old rules can stick around and stack with new ones. With tons of possible rules and countless combinations, every game creates a completely different kind of havoc. Unlock powerful abilities to survive longer, escape danger, or eliminate other players! 🎲 Face random rules every round! 📚 Watch multiple rules stack together! ⚡ Unlock abilities to survive or eliminate your rivals! 🌪️ Survive unpredictable combinations and total chaos! 🏆 Outlast everyone to claim victory! 👥 Play with friends for maximum havoc! 👍 Like the game and join the group for updates! 🔔 Follow for new rules, events, and special codes! 🎶 Featuring lobby music and an arena track by Jared Jacino

Last updated by the developer 14 Aug 2026, 03:52 UTC.

0
playing (measured 14 Aug 2026, 05:33 UTC)
35,301
lifetime visits
67%
liked (73 👍 / 36 👎)
535
favourites (15.2 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:3320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rules Collection: Volume I
1,499 R$
Abilities Collection: Volume I
999 R$
Premium Collection: Volume I
699 R$
Third Ability Slot
499 R$
2x Select Chance
149 R$
2x Gold
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps Beyond · progression2,158 · 0.00% win
First Victory · progression1,897 · 0.00% win
Make the Gods Angry · other472 · 0.00% win
What’s Inside? · other194 · 0.00% win
Full House · collection179 · 0.00% win
Hall of Champions · progression28 · 0.00% win
Power Trio · social27 · 0.00% win
Lucky Draw · other19 · 0.00% win
Secret Ending · secret15 · 0.00% win
Heavenly Discovery · secret8 · 0.00% win
The 1K Club · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67696816 August 2026 — 69 % liked26 August 2026 — 68 % liked15 September 2026 — 68 % liked5 October 2026 — 67 % liked16 August 20265 October 2026
4 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 04:1667-1
15 Sept 2026, 04:1568no change
26 Aug 2026, 04:0868-1
16 Aug 2026, 04:0769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.