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💔 HARDKOUR [BETA]

💔 HARDKOUR [BETA]

A Roblox experience owned by Y3Z.

ObbyENrage bait1 life mechanicbeta

Description (written by the developer; not a statement by this register)

⚠️ HARDKOUR IS STILL IN BETA FORGIVE ME FOR ANY BUGS!!⚠️ HARDKOUR is a troll obby created to make you RAGEQUIT forever...but this game is DIFFERENT 👀 After you lose ALL of your HEARTS, you will be teleported RIGHT back to the beginning of the game ☠️☠️ You can upgrade HEARTS with coins and CHECKPOINTS restore 1 Heart if the bar isn't full already ❤️‍🩹❤️‍🩹 Genuinely, Good Luck 😭😭 tags: roblox hardkour, hardkour roblox, hardkour, parkour, roblox rage obby, impossible obby, i wanna test the game, you dont wanna see me, you dont wanna see me rage, you dont wanna see me infuriated, monke, donut, roblox food, ragebait, hard obby, hardcore, roblox hardcore, hardcore obby, 1 life obby

Last updated by the developer 3 Aug 2026, 15:49 UTC.

0
playing (measured 11 Aug 2026, 09:45 UTC)
14,680
lifetime visits
19%
liked (31 👍 / 132 👎)
65
favourites (4.4 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WINNA!!!!!! · progression28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1916 August 2026 — 19 % liked26 August 2026 — 19 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 18–20 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:1919no change
16 Aug 2026, 18:1819first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.