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[UPDATE] Distar Border Roleplay

[UPDATE] Distar Border Roleplay

A Roblox experience owned by Empire of Distar.

RoleplayENmilitary roleplayfaction warfarecharacter morphing

Description (written by the developer; not a statement by this register)

🌟 THE BATTLE FOR DISTAR HAS BEGUN! Choose your path and shape the future of Distar. 🛡️ IMPERIAL MILITARY — Defend the border, capture objectives, protect convoys, and rise through the ranks. ⚔️ SEPARATIST ALLIANCE — Fight the Empire, capture territory, launch raids, and disrupt Imperial operations. 💰 CIVILIAN — Cross the border, complete jobs, earn credits, explore, or take a risk with illegal work. 🎮 HOW TO PLAY • Choose your team and morph • Complete your tutorial • Follow objectives to earn XP & Credits • Unlock new ranks, equipment, and opportunities • Work with other players or fight against them! 🚀 Your choices. Your faction. Your story. Welcome to Distar.

Last updated by the developer 11 Aug 2026, 08:17 UTC.

0
playing (measured 11 Aug 2026, 10:06 UTC)
3,577
lifetime visits
50%
liked (9 👍 / 9 👎)
37
favourites (10.3 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Shock Trooper
750 R$
Experienced Separatist
550 R$
Separatist Infiltrator
500 R$
Heavy Weapons Pack
450 R$
VIP
300 R$
Medic
250 R$
Rifle
200 R$
Tunnel Access
150 R$
Pistol
50 R$
Najwaa
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,789 · 22.2% win
The Emperor?? · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

475048.518 August 2026 — 47 % liked28 August 2026 — 50 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 06:0750+3
18 Aug 2026, 06:0647first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.