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Binary: Duels [Battle Royale!]

Binary: Duels [Battle Royale!]

A Roblox experience owned by PBB PVP.

ShooterENbattle royale1v1 duelsfps shooter

Description (written by the developer; not a statement by this register)

THIS GAME IS STILL IN DEVOLOPMENT SO EXPECT BUGS ⚔️ BINARY BABA DUELS ⚔️ Lock in. Queue up. Prove you're the best shooter on the block. 🔫 DUELS (1v1 – 4v4) Step on a pad, face your opponent. First to 5 rounds takes the win and the rank. 👑 BATTLE ROYALE Loot chests, outrun the purple zone, last one standing gets paid. 💀 FREE FOR ALL Nonstop fights — every kill heals you. 🛒 GUN SHOP Grind cash for beam pistols, burst ARPs, drum ARPs and more. Your equipped gun follows you into every mode. 🎁 KILL EFFECT CRATES Unbox Rare to GODLY kill effects. 🏆 RANK UP Rookie → Bronze → Silver → Gold → Platinum → Diamond → CHAMPION 🎮 CONTROLLER: DPad Up = pull out weapon L2 = aim R2 = shoot (while aiming) X = reload A = dodge roll (while aiming) L1 / R1 = peek left / right Y = 1st / 3rd person L3 = sprint (hold or toggle in Settings) DPad Left = emote 📱 Full mobile support with touch buttons 🔄 Updates every week — favorite ⭐ the game so you don't miss them!

Last updated by the developer 9 Aug 2026, 17:37 UTC.

0
playing (measured 11 Aug 2026, 08:52 UTC)
93,718
lifetime visits
92%
liked (537 👍 / 49 👎)
671
favourites (7.2 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:525first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Wheel
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MEMBER · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 13:1892no change
25 Aug 2026, 12:4692no change
15 Aug 2026, 12:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.