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[πŸƒ] Tag Mayhem

[πŸƒ] Tag Mayhem

A Roblox experience owned by Tag Mayhem.

MinigamesENtagabilitiesleaderboard

Description (written by the developer; not a statement by this register)

πŸƒ TAG MAYHEM One player is IT. Everyone else... RUN! πŸƒ Hide, survive the timer, and win cash. Get tagged? You're out! ⚑ Unlock abilities like Invisibility, Freeze & Teleport πŸ“¦ Open crates for trails and effects πŸ† Complete quests and climb the leaderboard Can you escape... or will you cause the MAYHEM? 😈

Last updated by the developer 7 Jul 2026, 18:05 UTC.

0
playing (measured 13 Aug 2026, 07:34 UTC)
5,200
lifetime visits
89%
liked (50 πŸ‘ / 6 πŸ‘Ž)
21
favourites (4.0 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Cash
99 R$
2x Wins
79 R$
2x Streaks
59 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

89919017 August 2026 β€” 91 % liked27 August 2026 β€” 89 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 22:0589-2
17 Aug 2026, 22:0291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.