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+1 Punch For ASMR! πŸ‘Š

+1 Punch For ASMR! πŸ‘Š

A Roblox experience owned by Scratch Labs.

SimulatorENASMRIdle/ClickerRebirth

+1 Punch For ASMR! πŸ‘Š is a simulator experience created on 2026-07-05. The game currently has 34 players online. It has accumulated 537,519 lifetime visits and 43,829 favorites. User engagement metrics show an 84% like percentage. The title focuses on training power, collecting toys, and generating cash through offline mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

πŸ‘Š Welcome to +1 Punch For ASMR! πŸ’€ Your ASMR Toys earn CASH for you even while you're OFFLINE! 1. Train your Power πŸ’ͺ 2. Smash through Walls πŸ’₯ 3. Collect Epic ASMR Toys! 🧸 4. Let your ASMR Toys generate Cash! πŸ’΅ Rebirth to become Unstoppable & DESTROY EVERY WALL! πŸ”„

Last updated by the developer 6 Aug 2026, 18:40 UTC.

34
playing (measured 10 Aug 2026, 14:01 UTC)
537,519
lifetime visits
83%
liked (416 πŸ‘ / 87 πŸ‘Ž)
47,481
favourites (88.3 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:01197first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Hacker Zone
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

838483.514 August 2026 β€” 84 % liked24 August 2026 β€” 84 % liked3 September 2026 β€” 83 % liked13 September 2026 β€” 83 % liked24 September 2026 β€” 83 % liked4 October 2026 β€” 83 % liked14 October 2026 β€” 83 % liked24 October 2026 β€” 83 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:0783no change
14 Oct 2026, 00:0683no change
4 Oct 2026, 00:0583no change
24 Sept 2026, 00:0483no change
13 Sept 2026, 22:4683no change
3 Sept 2026, 22:3383-1
24 Aug 2026, 21:3284no change
14 Aug 2026, 21:3084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.