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+1 Punch For ASMR! 👊

+1 Punch For ASMR! 👊

A Roblox experience owned by Scratch Labs.

SimulatorENASMRIdle/ClickerRebirth

+1 Punch For ASMR! 👊 is a simulator experience created on 2026-07-05. The game currently has 34 players online. It has accumulated 537,519 lifetime visits and 43,829 favorites. User engagement metrics show an 84% like percentage. The title focuses on training power, collecting toys, and generating cash through offline mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

👊 Welcome to +1 Punch For ASMR! 💤 Your ASMR Toys earn CASH for you even while you're OFFLINE! 1. Train your Power 💪 2. Smash through Walls 💥 3. Collect Epic ASMR Toys! 🧸 4. Let your ASMR Toys generate Cash! 💵 Rebirth to become Unstoppable & DESTROY EVERY WALL! 🔄

Last updated by the developer 6 Aug 2026, 18:40 UTC.

34
playing (measured 10 Aug 2026, 14:01 UTC)
537,519
lifetime visits
84%
liked (382 👍 / 75 👎)
45,489
favourites (84.6 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:01197first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hacker Zone
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:3284no change
14 Aug 2026, 21:3084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.