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NO COOLDOWN Doomspire Brickbattle 💥

NO COOLDOWN Doomspire Brickbattle 💥

A Roblox experience owned by Grandma's Fridge.

ShooterENno cooldowntower defensechaos

Description (written by the developer; not a statement by this register)

👍 LEAVE A LIKE FOR 10% MORE HEALTH 👍 💥 NO COOLDOWN Doomspire Brickbattle 💥 Classic Doomspire Brickbattle… but UNFAIR MODE. Every tool has NO cooldown, meaning rockets, bombs, swords, slingshots, trowels, and more can be used nonstop. Destroy enemy towers faster, defend your base, and survive the madness as everyone spams their weapons at full speed. 🏰 Destroy enemy spawns 🚀 No cooldown weapons 💣 Pure chaos ⚔️ Classic Doomspire gameplay with a huge twist Can your team survive the no cooldown war?

Last updated by the developer 10 Aug 2026, 16:57 UTC.

0
playing (measured 13 Aug 2026, 01:34 UTC)
49,385
lifetime visits
67%
liked (178 👍 / 88 👎)
1,832
favourites (37.1 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
699 R$
Rainbow Trail
79 R$
Powerful Rocket Launcher!
49 R$
Fire Trail
49 R$
Arctic Trail
34 R$
Team Color Trail
29 R$
Sun Trail
29 R$
[LIMITED] Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome36,372 · 100.0% win
You Killed The Owner! · other465 · 0.00% win
The Unfarlands · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6715 August 2026 — 67 % liked25 August 2026 — 67 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:2067no change
15 Aug 2026, 18:0567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.