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Clicker Mania! [For Sale]

Clicker Mania! [For Sale]

A Roblox experience owned by TopDucky Studios.

Clicker & idleENidlepet collectionmultiplier progression

Description (written by the developer; not a statement by this register)

Welcome to Clicker Mania! Click your way to the top of the leaderboards in this simple but highly addictive experience. Your journey begins with a single tap, but as you acquire rare gems, buy powerful multipliers, and hatch legendary pets, you will quickly scale your operation into an automated powerhouse. Explore an ever-expanding world of floating islands and vibrant zones, trade rare items with friends, and unlock powerful rebirths to become the ultimate clicker legend!Key Game FeaturesClick & Accumulate: Tap anywhere on your screen to earn basic clicks and coins, which act as the main currency for your progression.Hatch & Collect Pets: Spend your hard-earned currency on eggs to hatch powerful, stat-boosting pets (like rare secret or Overpowered pets) to massively multiply your clicking power.Unlock New Worlds & Islands: Use your accumulated progress to purchase access to gated zones, sci-fi cities, and mystical floating islands that feature higher-tier rewards

Last updated by the developer 28 Jul 2026, 20:08 UTC.

0
playing (measured 20 Aug 2026, 00:34 UTC)
784
lifetime visits
60%
liked (6 👍 / 4 👎)
5
favourites (6.4 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 00:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

autoclicker
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

606763.520 August 2026 — 67 % liked9 September 2026 — 60 % liked20 August 20269 September 2026
2 measurements spanning 20 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 11:5060-7
20 Aug 2026, 07:2267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.