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Regional School Bus Co 🚌

Regional School Bus Co 🚌

A Roblox experience owned by Regional Bus Community.

SimulatorENschool busvehicle simulationroleplay

Regional School Bus Co 🚌 is a simulator experience created on 2026-07-05. It currently has 292 players and 1,283,487 lifetime visits. The game holds 4,573 favorites and an 80% like percentage. It supports Mobile, PC, Xbox, and PS5 platforms.

Description (written by the developer; not a statement by this register)

👋 Welcome to RBC's School Bus Simulator: Upstate Region (formerly Regional Bus Company) ⚠️ THIS GAME IS NOT DESIGNED FOR LOW-END DEVICES. High-end device recommended for best performance. 🚌 Drive realistic school buses. Choose your bus number, transport students, refuel, and explore a full bus company roleplay experience. 💫 "Tomorrow's Transportation Since 2020" 🌐 We support Mobile, PC, Xbox & PS5 © 2026 Regional Bus Community (formerly Regional Bus Company). All rights reserved.

Last updated by the developer 17 Aug 2026, 01:51 UTC.

96
playing (measured 22 Aug 2026, 07:50 UTC)
1,473,563
lifetime visits
79%
liked (1,502 👍 / 398 👎)
5,954
favourites (4.0 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96389242.510 August 2026 — 251 players21 August 2026 — 304 players21 August 2026 — 324 players21 August 2026 — 389 players21 August 2026 — 340 players22 August 2026 — 354 players22 August 2026 — 346 players22 August 2026 — 342 players22 August 2026 — 267 players22 August 2026 — 172 players22 August 2026 — 109 players22 August 2026 — 112 players22 August 2026 — 96 players10 August 202622 August 2026
13 measurements spanning 12 days, net -155. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–433 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5096-16
22 Aug 2026, 06:50112+3
22 Aug 2026, 05:50109-63
22 Aug 2026, 04:50172-95
22 Aug 2026, 03:50267-75
22 Aug 2026, 02:50342-4
22 Aug 2026, 01:50346-8
22 Aug 2026, 00:50354+14
21 Aug 2026, 23:50340-49
21 Aug 2026, 22:50389+65
21 Aug 2026, 21:50324+20
21 Aug 2026, 20:54304+53
10 Aug 2026, 15:50251first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Assignment Fee
1,000 R$
Booster Premium Fee
750 R$
Premium International CE
499 R$
Premium Bluebird Vision
499 R$
Electric LionC
299 R$
O.C.T | Vision
249 R$
Bluebird D3FE
249 R$
x1.5 Cash
150 R$
Handicap Vision (Shorty)
149 R$
Microbird G5
99 R$
International AE
99 R$
Teleport To Bus
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Upstate Region · welcome840,125 · 100.0% win
Completed 1st Route · progression46,600 · 10.1% win
Completed Tutorial · welcome13,455 · 2.7% win
Completed 5th Route · progression9,930 · 1.4% win
Completed 10th Route · progression4,927 · 0.50% win
Completed 25th Route · progression1,426 · 0.10% win
Corn Maze 2025 · other1,361 · 0.20% win
Heres a present! · other477 · 0.00% win
[LIVE EVENT] the tunnels · social137 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.514 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
14 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:1679no change
22 Aug 2026, 07:5079no change
22 Aug 2026, 06:5079no change
22 Aug 2026, 05:5079no change
22 Aug 2026, 04:5079-1
22 Aug 2026, 03:5080no change
22 Aug 2026, 02:5080no change
22 Aug 2026, 01:5080no change
22 Aug 2026, 00:5080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480no change
14 Aug 2026, 15:1580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.