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[🕳️] Feed The Hole

[🕳️] Feed The Hole

A Roblox experience owned by Whole Lotta RNG.

TycoonENincrementalfoodbase-building

Description (written by the developer; not a statement by this register)

🕳️ Welcome to Feed The Hole How to Play: ❓ 🎲 Roll the FOOD that falls Into the HOLE! 💸 Your HOLE earn CASH every roll! 🍊 Buy COOKERS to Roll MORE FOOD! 🛡️ Upgrade your HOLE and Expand your BASE! 🔮 Unlock MORE SKINS for your HOLE! 👍 If you enjoy the game, leave a LIKE and FOLLOW! ⏰ FOLLOW FOR UPDATES!!! ⏰ 🔔 Join the group for more updates!

Last updated by the developer 9 Aug 2026, 17:54 UTC.

1
playing (measured 11 Aug 2026, 16:34 UTC)
24,670
lifetime visits
74%
liked (96 👍 / 34 👎)
116
favourites (4.7 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Greedy Hole
299 R$
Auto Sell
299 R$
Bloodforge Hole
199 R$
x10 Offline Income
99 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome18,997 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72747316 August 2026 — 72 % liked26 August 2026 — 74 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:0674+2
16 Aug 2026, 07:0672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.