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KPOP DEMON HUNTERS TEAM ESCAPE! (TEAMWORK OBBY)

KPOP DEMON HUNTERS TEAM ESCAPE! (TEAMWORK OBBY)

A Roblox experience owned by Big Games Obbies 20000.

ObbyENK-popDemon HunterTeamwork

KPOP DEMON HUNTERS TEAM ESCAPE! (TEAMWORK OBBY) is an obby experience created on 2026-07-05. The game currently has 13 players online. It has accumulated 617,190 lifetime visits, 43,457 favorites, and a 65% like percentage.

Description (written by the developer; not a statement by this register)

TEAM KPOP DEMON HUNTERS ESCAPE! (TEAMWORK OBBY) Grab your friend and escape the Kpop Demon Hunter! But make sure the teacher doesn't catch you PRIVATE SERVERS ARE FREE!! PLAY WITH YOUR FRIENDS Leave a like and favourite if you enjoyed this obby!

Last updated by the developer 4 Aug 2026, 17:14 UTC.

13
playing (measured 10 Aug 2026, 15:49 UTC)
617,190
lifetime visits
67%
liked (48 👍 / 24 👎)
52,258
favourites (84.7 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4911first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL ITEMS [SAVE 80%]
149 R$
[90% OFF] ALL MORPHS
149 R$
Magic Carpet
79 R$
Flying Cloud
79 R$
Laser Gun
49 R$
Grapple Hook
49 R$
Become Jinu
39 R$
Become Rumi
39 R$
Bat
29 R$
Become Miru
29 R$
Become Zoey
29 R$
Become Mystery Saja
19 R$
Become Romance Saja
19 R$
Become Abby Saja
19 R$
Become Baby Saja
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome496,479 · 100.0% win
Stage 5 · progression206,020 · 86.7% win
Stage 10 · progression127,425 · 46.4% win
Escape From Rumi · progression59,675 · 18.2% win
Stage 15 · progression48,144 · 14.5% win
Stage 20 · progression29,018 · 9.2% win
Defeat Jinu! · progression25,855 · 7.9% win
Stage 25 · progression11,815 · 3.3% win
Winner! · progression9,493 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

65696714 August 2026 — 65 % liked3 September 2026 — 66 % liked13 September 2026 — 68 % liked23 September 2026 — 68 % liked3 October 2026 — 68 % liked13 October 2026 — 69 % liked23 October 2026 — 67 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:4867-2
13 Oct 2026, 22:4869+1
3 Oct 2026, 22:4868no change
23 Sept 2026, 22:4768no change
13 Sept 2026, 21:3468+2
3 Sept 2026, 21:2266+1
14 Aug 2026, 19:3365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

kpop-demon-hunters.fandom.com46 active editors · 13,092 edits
113 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.