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TNT Rush! - Legacy

TNT Rush! - Legacy

A Roblox experience owned by Red Penguin Productions.

MinigamesENbattle royalefalling offremastered

TNT Rush! - Legacy is a minigames experience created on 2015-05-28. The game has accumulated 38,607,657 lifetime visits and 424,154 favorites. Currently, zero users are playing. The title holds a 74% like percentage. It is categorized under the minigames genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Get ready to RUSH in this explosive remake of the original TNT Rush! TNT Rush is a fast paced game where you battle your friends and foes to stay on the TNT the longest without falling off! Play in awesome stages Remastered like Happy Home for ROBLOXia and buy gears and costumes to give you that extra advantage! There are multiple different gamemodes for you to enjoy so the fun lasts for hours on end! @Acecateer - Programmer @JohanSKruger - Animator/Video Trailer/Builder @Zyleth_ - New UI/Thumbnail/Icon @MVYasu - Builder @XMekaX1337 - Costumes @BSlickComposer - Event Music

Last updated by the developer 18 Sept 2025, 04:13 UTC.

0
playing (measured 10 Aug 2026, 17:48 UTC)
38,607,657
lifetime visits
74%
liked (131,637 👍 / 47,382 👎)
424,133
favourites (11.0 per 1k visits)
28 May 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins!
75 R$
Double Vote!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TNT Rush!7,799,575 · 100.0% win
3 Wins · progression499,879 · 0.00% win
Victory [Event Over] · progression190,889 · 0.00% win
Level 5 · progression90,806 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7423 August 2026 — 74 % liked2 September 2026 — 74 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0074no change
23 Aug 2026, 14:4974first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.