+1 Click Per Step [ASMR✨]
A Roblox experience owned by Very Artistic Games.
SimulatorENincrementalclickertyping
+1 Click Per Step [ASMR✨] is a simulator experience created on 2026-07-05. The game currently has 47 players online. It has accumulated 624,961 lifetime visits and 24,092 favorites. User engagement metrics show a 92% like percentage. The title focuses on typing mechanics and progression systems within the Roblox platform.
Description (written by the developer; not a statement by this register)
🖐️ Walk to gain Clicks and grow your typing power! ⚡ Train in the training zones to push your limits! 🧱 Break keyboard walls to earn Wins and unlock new stages! 🔄 Rebirth for permanent multipliers! 🐾 Hatch eggs to collect your own pets! 🏆 Climb the leaderboards and become the fastest typer! ✨ Friend, Daily & Session Boosts available. 👍 Like & ⭐ Favorite the game for updates! Thank you for playing!
Last updated by the developer 8 Aug 2026, 15:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:35 | 273 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 22:45 | 92 | no change |
| 13 Oct 2026, 22:38 | 92 | no change |
| 3 Oct 2026, 22:37 | 92 | no change |
| 23 Sept 2026, 22:37 | 92 | no change |
| 13 Sept 2026, 21:31 | 92 | no change |
| 3 Sept 2026, 21:19 | 92 | no change |
| 24 Aug 2026, 20:16 | 92 | no change |
| 14 Aug 2026, 20:15 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.