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Restaurant Rivals

Restaurant Rivals

A Roblox experience owned by BeanieBunch.

TycoonENcooking simulationidle mechanicsplayer trading

Description (written by the developer; not a statement by this register)

Build your restaurant, cook legendary dishes, and out-cook your rivals! - Cook 20 recipes from humble Fries to the mythic Feast of Legends - Race rivals to grab rare ingredients that drop on the street - Truffles, Golden Eggs, Phoenix Eggs - Put your best dishes on display to attract customers - and lure them away from rival restaurants - Trade ingredients and dishes with other players - Hire other players as your chef - both of you earn more - Your restaurant keeps earning while you are offline, plus a free daily ingredient shipment Fair competition only - nobody can ever steal what is yours. May the best chef win!

Last updated by the developer 13 Jul 2026, 10:37 UTC.

0
playing (measured 5 Sept 2026, 08:20 UTC)
1,503
lifetime visits
60%
liked (6 👍 / 4 👎)
45
favourites (29.9 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 08:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
199 R$
2x Offline Earnings
149 R$
Extra Stove
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Open for Business · progression259 · 0.00% win
Customer Magnet · progression13 · 0.00% win
Mythic Chef · collection8 · 0.00% win
Grand Restaurant · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.