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Mushroom Tycoon

Mushroom Tycoon

A Roblox experience owned by Scary Toast Studios.

TycoonENTycoonFarmingIdle/Offline Progression

Description (written by the developer; not a statement by this register)

(Mushrooms grow, and workers harvest offline!) 🍄 **Welcome to Mushroom Tycoon!** 🍄 Grow your own mushroom farm and become the ultimate mushroom tycoon! Plant mushrooms, harvest them for cash, and expand your farm as you play. 💰 Harvest mushrooms to earn money 👷 Hire workers to help harvest automatically 🧪 Unlock a lab to create awesome mushroom mutations worth even more cash 🏡 Upgrade your farm and discover new surprises ⭐ Keep growing and become the richest mushroom farmer! Can you build the biggest mushroom farm ever? Start growing today! 🍄

Last updated by the developer 11 Aug 2026, 03:50 UTC.

57
playing (measured 11 Aug 2026, 03:52 UTC)
28,971
lifetime visits
68%
liked (282 👍 / 132 👎)
923
favourites (31.9 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:5240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Lucky Potion
150 R$
Quadruple Income
150 R$
Starter Pack
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mushroom Tycoon! · welcome72,859 · 100.0% win
Harvest 5 Mushrooms · collection63,512 · 100.0% win
Harvest 100 Mushrooms · collection50,986 · 100.0% win
Harvest 1000 Mushrooms · collection35,685 · 100.0% win
Harvest 10000 Mushrooms · collection7,758 · 22.2% win
Mushroom Cloud · other344 · 0.00% win
Harvest 50000 Mushrooms · collection157 · 0.00% win
Mycologist · collection147 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67716916 August 2026 — 67 % liked26 August 2026 — 71 % liked5 September 2026 — 71 % liked15 September 2026 — 69 % liked25 September 2026 — 68 % liked5 October 2026 — 68 % liked15 October 2026 — 68 % liked25 October 2026 — 68 % liked6816 August 202625 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4768no change
15 Oct 2026, 14:4668no change
5 Oct 2026, 14:4568no change
25 Sept 2026, 14:3868-1
15 Sept 2026, 14:3769-2
5 Sept 2026, 14:3671no change
26 Aug 2026, 14:3571+4
16 Aug 2026, 14:3467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.