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Soccer Simulation [1v1]

Soccer Simulation [1v1]

A Roblox experience owned by HLAD STUDIOS.

SportsENsoccer1v1simulation

Description (written by the developer; not a statement by this register)

⚽ SOCCER SIMULATION [BETA]: 1v1 penalty duels, you vs one rival! Real ball physics, no dice rolls. Curve, dip and knuckle flutter are fully simulated, and the keeper's reach and dive timing decide what stays out. Lose and you were outplayed, not unlucky. Score as the STRIKER, then swap sides and defend as the KEEPER. Most goals wins. Every duel is a mind game: commit early and you're beaten, hesitate and it's in the net. ⚔️ Precision, Chip & Knuckle shots: bend it, dip it, or blast it 🧤 Read the striker, hold your nerve, time the dive 🥅 Close-range penalties + 🔥 long-range free kicks 🏆 Ranked 1v1 with a real skill rating 🎁 Win Keys, open Skin Packs, trade with players: 70+ balls, kits, trails & emotes 🎯 Free daily prizes at the Daily Shot Challenge ⚽ Juggle in the lobby to flex your touch 🎮 Full PC & mobile controls, shown in-game. Jump in! 🚧 BETA: Seasons & fresh drops incoming. 👍 LIKE & FAVORITE and tell us what to add next!

Last updated by the developer 1 Aug 2026, 14:57 UTC.

0
playing (measured 12 Aug 2026, 08:02 UTC)
18,994
lifetime visits
35%
liked (25 👍 / 46 👎)
906
favourites (47.7 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Pro Animation Pack
49 R$
Extra Loadout Slots
39 R$
Pack Opening Skips
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

253831.516 August 2026 — 27 % liked26 August 2026 — 25 % liked15 September 2026 — 38 % liked25 September 2026 — 38 % liked5 October 2026 — 33 % liked15 October 2026 — 34 % liked25 October 2026 — 35 % liked3516 August 202625 October 2026
7 measurements spanning 70 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4635+1
15 Oct 2026, 14:4534+1
5 Oct 2026, 14:3833-5
25 Sept 2026, 14:3738no change
15 Sept 2026, 14:3138+13
26 Aug 2026, 14:2325-2
16 Aug 2026, 14:2327first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.