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Kick and Smash

Kick and Smash

A Roblox experience owned by Funstream.

SportsENphysics-basedarcadeupgrade progression

Description (written by the developer; not a statement by this register)

Wind up, kick, and send the ball flying! Smash through giant brick walls and watch thousands of blocks explode everywhere. How far can YOU launch it? 🦵 Charge up the perfect kick 🧱 Shatter walls and break everything in your path 📈 Rack up distance to earn coins ⚡ Unlock powerful upgrades and go for record-breaking kicks 🏆 Climb the leaderboards and beat your friends Break more, kick farther, become the ultimate wall-smasher! 🔔 Like & Favorite for updates — new content added all the time!

Last updated by the developer 9 Aug 2026, 21:44 UTC.

0
playing (measured 10 Aug 2026, 17:15 UTC)
54,088
lifetime visits
66%
liked (27 👍 / 14 👎)
145
favourites (2.7 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1522first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Precision Kick
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome40,883
First Upgrade34,075
Traveled 2,500m · progression20,985
Ring Runner · other14,291
Traveled 10,000m · progression14,195
Perfect Strike · other13,419
Fresh Look · other10,160
Ring Master · other6,867
Traveled 50,000m · progression5,917
Better With Friends · social4,498
Upgrade Master · progression3,441
Traveled 250,000m · progression808
Traveled 1,000,000m · progression68

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.