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Kick and Smash

Kick and Smash

A Roblox experience owned by Funstream.

SportsENphysics-basedarcadeupgrade progression

Description (written by the developer; not a statement by this register)

Wind up, kick, and send the ball flying! Smash through giant brick walls and watch thousands of blocks explode everywhere. How far can YOU launch it? 🦵 Charge up the perfect kick 🧱 Shatter walls and break everything in your path 📈 Rack up distance to earn coins ⚡ Unlock powerful upgrades and go for record-breaking kicks 🏆 Climb the leaderboards and beat your friends Break more, kick farther, become the ultimate wall-smasher! 🔔 Like & Favorite for updates — new content added all the time!

Last updated by the developer 9 Aug 2026, 21:44 UTC.

0
playing (measured 10 Aug 2026, 17:15 UTC)
54,088
lifetime visits
62%
liked (57 👍 / 35 👎)
368
favourites (6.8 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1522first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Luck
399 R$
Unlimited Inventory
299 R$
Triple Open
249 R$
Double Coins
199 R$
Precision Kick
150 R$
Double Luck
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome117,293 · 33.3% win
First Upgrade100,023 · 66.7% win
Traveled 2,500m · progression71,125 · 66.7% win
Fresh Look · other58,000 · 100.0% win
Ring Runner · other49,219 · 100.0% win
Traveled 10,000m · progression48,123 · 66.7% win
Perfect Strike · other40,945 · 66.7% win
Ring Master · other24,494 · 33.3% win
Traveled 50,000m · progression18,254 · 0.00% win
Better With Friends · social16,229 · 0.00% win
Upgrade Master · progression11,277 · 0.00% win
Traveled 250,000m · progression2,023 · 0.00% win
Traveled 1,000,000m · progression138 · 33.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616663.515 August 2026 — 66 % liked25 August 2026 — 61 % liked4 September 2026 — 64 % liked14 September 2026 — 61 % liked24 September 2026 — 61 % liked4 October 2026 — 62 % liked6215 August 20264 October 2026
6 measurements spanning 50 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 22:3762+1
24 Sept 2026, 22:3661no change
14 Sept 2026, 18:5261-3
4 Sept 2026, 18:4964+3
25 Aug 2026, 17:5361-5
15 Aug 2026, 17:5266first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.