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+1 Speed To Escape

+1 Speed To Escape

A Roblox experience owned by Are we cool ?.

TycoonENincrementalrebirthtreadmill

Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Speed To Escape! 💬 Join our Community Server And Like The Game To Get Free In-Games Rewards! 1. Get Speed Using TreadMill ⚡ 2. Move Faster 🚀 3. Collect Items & Sell Them For Money! 💵 4. Upgrade your TreadMill⬆️ 5. Rebirth and The End Of The map 🔄 💻 Supports Desktop, Mobile and Tablet players 🎮 Private Servers are FREE!

Last updated by the developer 19 Aug 2026, 08:30 UTC.

0
playing (measured 20 Aug 2026, 01:52 UTC)
569
lifetime visits
69%
liked (11 👍 / 5 👎)
11
favourites (19.3 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 01:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
31,000 R$
VIP
399 R$
2x speed
299 R$
2x Money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ADMIN ABUSE BADGE! · welcome14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626965.520 August 2026 — 67 % liked31 August 2026 — 62 % liked20 September 2026 — 69 % liked10 October 2026 — 67 % liked20 October 2026 — 69 % liked20 August 202620 October 2026
5 measurements spanning 61 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 15:2269+2
10 Oct 2026, 15:1567-2
20 Sept 2026, 05:3869+7
31 Aug 2026, 02:0562-5
20 Aug 2026, 22:2367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.