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Think Twice

Think Twice

A Roblox experience owned by Bloxonic Gang.

ObbyENTroll ObbyTrap-basedRage Game

Description (written by the developer; not a statement by this register)

Welcome to Think Twice 🤔 Every step could be a trap... don't trust anything! 😈 💀 Troll obstacles 🎭 Unexpected surprises 🏆 Beat every stage if you can! 👍 Like & ⭐ Favorite for more updates! Ignore tags: Troll Obby, Obby, Troll, Funny, Rage Game, Parkour, Challenge, Adventure, Trap, Puzzle, Skill, Escape

Last updated by the developer 10 Aug 2026, 11:28 UTC.

3
playing (measured 10 Aug 2026, 14:06 UTC)
9,644
lifetime visits
75%
liked (78,884 👍 / 26,022 👎)
973,392
favourites (100932.4 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:066first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
1,500 R$
Flying Carpet
600 R$
Fusion Coil
200 R$
Gravity Coil
100 R$
Speed Coil
50 R$
BoomBox
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,276,161 · 100.0% win
Level 25 · progression84,126 · 2.5% win
Level 30 · progression35,025 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

457660.517 August 2026 — 57 % liked27 August 2026 — 54 % liked6 September 2026 — 45 % liked16 September 2026 — 76 % liked26 September 2026 — 76 % liked6 October 2026 — 76 % liked16 October 2026 — 76 % liked26 October 2026 — 75 % liked7517 August 202626 October 2026
8 measurements spanning 70 days, net +18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 11:2275-1
16 Oct 2026, 11:2176no change
6 Oct 2026, 11:2076no change
26 Sept 2026, 11:1976no change
16 Sept 2026, 11:0576+31
6 Sept 2026, 11:0345-9
27 Aug 2026, 11:0054-3
17 Aug 2026, 10:5157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.