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[ALPHA] BloxWorld

[ALPHA] BloxWorld

A Roblox experience owned by cobblestone generator.

Sandbox & buildingENsandboxsurvivalopen-world

[ALPHA] BloxWorld is a sandbox-building experience created on 2026-07-06. It has recorded 1,431,218 lifetime visits and 8,692 favorites. Currently, 265 users are playing. The experience holds a 74% like percentage. The description mentions version 1.20.6 and credits AB. Mojang for sound effects.

Description (written by the developer; not a statement by this register)

A like is supporting us to drop More Updates❤️ BloxWorld 1.20.6!!! You can now play and purchase our products with peace of mind, knowing that all your data is stored on our servers! -- To report issues and bugs, please report them in our communities. Enjoy your time in an endless world full of exciting and fun adventures. -- All credits (Sound Effects) To AB. Mojang.

Last updated by the developer 17 Aug 2026, 16:48 UTC.

1
playing (measured 21 Aug 2026, 20:54 UTC)
1,536,375
lifetime visits
71%
liked (1,691 👍 / 706 👎)
10,180
favourites (6.6 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1228114.510 August 2026 — 228 players21 August 2026 — 1 players10 August 202621 August 2026
2 measurements spanning 11 days, net -227. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:541-227
10 Aug 2026, 15:18228first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Damage
1,399 R$
2x Health
1,299 R$
2x Regen
899 R$
2x Gather
899 R$
2X Experience
599 R$
2x Hunger
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717472.514 August 2026 — 74 % liked21 August 2026 — 73 % liked24 August 2026 — 72 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
4 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:0071-1
24 Aug 2026, 14:5372-1
21 Aug 2026, 20:5473-1
14 Aug 2026, 14:5374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.