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NERVOUS OBSTACLE [UPD]

NERVOUS OBSTACLE [UPD]

A Roblox experience owned by NERVOUS VS EVERYBODY.

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Description (written by the developer; not a statement by this register)

✨ NERVOUS OBSTACLE ✨ 🔥 Takhlukkan rintangan NERVOUS OBSTACLE yg telah diperbarui. Gunakan mekanik HABEG kalian agar gameplay terasa menjadi lebih mengasyikan. NERVOUS OBSTACLE dengan kesulitan MEDIUM, cocok untuk pemula maupun para pembalap gunung. Mengasah dan menguji skills, keputusan cepat yg diambil selama permainan serta fokus dan timing dalam melakukan setiap mekanik yang kalian kuasai. BEAT THE NERVOUS OBSTACLES 💪 !!! 🌍 TOP GLOBAL SUMMIT Jadilah player yg berada di puncak leaderboard global summit. Dan lihat siapa saja yg jadi pesaing kalian. 🏃 BEST TIME LEADERBOARD Raih waktu tercepat dan buktikan tidak akan ada yang bisa mengalahkan waktu terbaik kalian. 👑 VIP SHOP Nikmati berbagai keuntungan eksklusif dengan membeli VIP. 🔹Title Eksklusif VIP 🔹VIP Chat Tag 🔹Coil Robux Gun yg cepat 🔹Boombox keren Permainan penuh tantangan, kesulitan medium, coil dan obs yg presisi. 🙏 Jangan lupa like map nya guys. Share dan di favoritkan. Ajak teman2 kalian main bersama.

Last updated by the developer 19 Aug 2026, 06:30 UTC.

0
playing (measured 20 Aug 2026, 20:35 UTC)
667
lifetime visits
94%
liked (30 👍 / 2 👎)
5
favourites (7.5 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 20:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

91959320 August 2026 — 91 % liked9 September 2026 — 95 % liked19 September 2026 — 92 % liked30 September 2026 — 93 % liked10 October 2026 — 94 % liked9420 August 202610 October 2026
5 measurements spanning 50 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 05:3294+1
30 Sept 2026, 04:4993+1
19 Sept 2026, 20:3792-3
9 Sept 2026, 20:3795+4
20 Aug 2026, 20:3691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.