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I NEW I Ragdoll Engine but No Gravity

I NEW I Ragdoll Engine but No Gravity

A Roblox experience owned by MeDevYes.

Sandbox & buildingENphysics sandboxragdolllow gravity

Description (written by the developer; not a statement by this register)

🙋 Ragdoll Engine but No Gravity This is a modified version of Ragdoll Engine where gravity is disabled. Move around, ragdoll, and interact with other players in a low-gravity physics environment. 🔎 Controls: R – Ragdoll Shift – Sprint ✨ Keywords: ragdoll engine, ragdoll simulator, no gravity ragdoll, physics sandbox

Last updated by the developer 11 Jul 2026, 13:45 UTC.

0
playing (measured 30 Aug 2026, 15:46 UTC)
9,095
lifetime visits
42%
liked (5 👍 / 7 👎)
37
favourites (4.1 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3400 Robux
3,400 R$
VIP (OP)
199 R$
Double Sprint Speed
99 R$
Boombox
59 R$
Big Potion
49 R$
Rainbow trail
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ragdoll Engine but without Gravity · welcome1,714 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

426754.530 August 2026 — 67 % liked9 October 2026 — 65 % liked19 October 2026 — 42 % liked30 August 202619 October 2026
3 measurements spanning 50 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 15:4842-23
9 Oct 2026, 15:4865-2
30 Aug 2026, 15:4767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.