Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Souls Per Click

+1 Souls Per Click

A Roblox experience owned by skillful dev team.

Clicker & idleENclickerrebirthleaderboards

Description (written by the developer; not a statement by this register)

👻 +1 Souls Per Click 👻 Click to collect Souls, train in powerful Soul Zones, defeat fearsome Spirit NPCs for Wins, and upgrade your Souls Per Click to become stronger! Unlock new training areas, rebirth for massive permanent boosts, and climb the leaderboards to become the ultimate Soul Master. ✨ Features: 👻 Click to earn Souls 💀 Fight Spirit NPCs for Wins ⬆️ Upgrade your Souls Per Click 🔥 Rebirth for powerful multipliers 🌍 Unlock new Training Zones 🎁 Daily Rewards 🎡 Spin Wheel 🏆 Leaderboards 💾 Auto Save 👍 Like ❤️ Favorite ⭐ Follow for updates!

Last updated by the developer 4 Aug 2026, 11:56 UTC.

1
playing (measured 11 Aug 2026, 23:30 UTC)
8,179
lifetime visits
57%
liked (50 👍 / 37 👎)
3,211
favourites (392.6 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Soul Gods Blessing
799 R$
100X TRAINING ZONE
399 R$
ADMIN TRAIL
399 R$
VIP
149 R$
RAINBOW TRAIL
99 R$
x2 Souls
79 R$
x2 Speed
49 R$
10X TRAINING ZONE
49 R$
OP Autoclicker
49 R$
x2 Wins
39 R$
Auto Clicker
29 R$
1.5X Souls
3 R$
Absolutely Nothing!
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Wins · progression0 · 0.00% win
EGGS! · collection0 · 0.00% win
Rebirth · progression0 · 0.00% win
Spin the wheel · other0 · 0.00% win
Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.517 August 2026 — 58 % liked6 September 2026 — 57 % liked17 August 20266 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 13:4957-1
17 Aug 2026, 13:3858first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.