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[New] Brainrot Card Farm

[New] Brainrot Card Farm

A Roblox experience owned by DarkRiftz Studio.

TycoonENidlecard collectionmeme culture

Description (written by the developer; not a statement by this register)

💤 PACKS OPEN AND CASH STACKS WHILE YOU'RE OFFLINE 💸 👋 Welcome to Brainrot Card Farm! How to Play: 📦 Open packs and discover Brainrot Cards! 🌱 Place your cards on your farm to generate money! ⚡ Upgrade your cards and increase their earnings! 💸 Buy better packs to unlock rarer Brainrots! ✨ Discover special mutated cards with powerful boosts! 🏆 Build the strongest card farm and climb the leaderboards! 🔥 Collect rare cards, grow your farm, and become the richest player! 👍 Like the game and join the group for updates, rewards, and new Brainrots!

Last updated by the developer 16 Aug 2026, 17:52 UTC.

0
playing (measured 18 Aug 2026, 22:30 UTC)
4,834
lifetime visits
80%
liked (35 👍 / 9 👎)
293
favourites (60.6 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Chance
229 R$
Offline objects
199 R$
2x Silver
179 R$
2x Chance
149 R$
Faster roll
129 R$
Premium Paint
99 R$
Meowdoku Double Wins
99 R$
Meowdoku Double Streak
87 R$
Meowdoku VIP
49 R$
Meowdoku Double Money
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Meowdoku · welcome29 · 100.0% win
First Victory · progression5 · 41.4% win
3-Win Streak · progression2 · 0.00% win
50 Wins · progression1 · 0.00% win
10 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76827918 August 2026 — 76 % liked28 August 2026 — 78 % liked7 September 2026 — 81 % liked17 September 2026 — 82 % liked27 October 2026 — 80 % liked8018 August 202627 October 2026
5 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 22:3580-2
17 Sept 2026, 22:3282+1
7 Sept 2026, 22:3281+3
28 Aug 2026, 22:3178+2
18 Aug 2026, 22:3176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.